Struct VoxelGrid¶
Defined in File schemas.hpp
Struct Documentation¶
-
struct VoxelGrid¶
A 3D grid of data.
Public Members
-
std::string frame_id¶
Frame of reference.
-
uint32_t row_count = 0¶
Number of grid rows.
-
uint32_t column_count = 0¶
Number of grid columns.
-
uint32_t slice_stride = 0¶
Number of bytes between depth slices in
data
-
uint32_t row_stride = 0¶
Number of bytes between rows in
data
-
uint32_t cell_stride = 0¶
Number of bytes between cells within a row in
data
-
std::vector<PackedElementField> fields¶
Fields in
data
.red
,green
,blue
, andalpha
are optional for customizing the grid’s color.
-
std::vector<std::byte> data¶
Grid cell data, interpreted using
fields
, in depth-major, row-major (Z-Y-X) order.For the data element starting at byte offset i, the coordinates of its corner closest to the origin will be:
z = i / slice_stride * cell_size.z
y = (i % slice_stride) / row_stride * cell_size.y
x = (i % row_stride) / cell_stride * cell_size.x
-
std::string frame_id¶