Struct SceneUpdate¶
Defined in File schemas.hpp
Struct Documentation¶
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struct SceneUpdate¶
An update to the entities displayed in a 3D scene.
Public Functions
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FoxgloveError encode(uint8_t *ptr, size_t len, size_t *encoded_len)¶
Encoded the SceneUpdate as protobuf to the provided buffer.
On success, writes the serialized length to *encoded_len. If the provided buffer has insufficient capacity, writes the required capacity to *encoded_len and returns FoxgloveError::BufferTooShort. If the message cannot be encoded, writes the reason to stderr and returns FoxgloveError::EncodeError.
- Parameters:
ptr – the destination buffer. must point to at least len valid bytes.
len – the length of the destination buffer.
encoded_len – where the serialized length or required capacity will be written to.
Public Members
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std::vector<SceneEntityDeletion> deletions¶
Scene entities to delete.
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std::vector<SceneEntity> entities¶
Scene entities to add or replace.
Public Static Functions
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static Schema schema()¶
Get the SceneUpdate schema.
The schema data returned is statically allocated.
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FoxgloveError encode(uint8_t *ptr, size_t len, size_t *encoded_len)¶